When I started off I used to like playing on python but now I hate it as Zerg. Watch out for a speed vulture run by though, if those get in your main then you're pretty much fucked. ![]() Put your zerglings on hold position at key locations to fill in the gaps or just stick them on the ramp. Only put one down and use building placement to block off your front as well as possible. If you know vultures are coming you have to get the timing down on your sunken. Really learn those building placements, sunken/lurker with a good blocking makes it a LOT more difficult for protoss to break you. Get a few scourge and one spore colony and snipe his oibservers and you're good. It's all about the sunken/lurker defense that is so good vs Protoss. Grab another gas expansion, start working on the ultras or defilers. Place your army in the center of the map with lurkers spread out and start camping those bridges. It'll probably get up eventually, at that point you should have taken that mineral only expansion as your 4th (your 3rd being that gas expansion on top of the big ramp near the mineral only). Focus on delaying his 3rd expansion as much as possible. Problem is that if Protoss gets his 3rd up then you are in trouble cause it get's very hard to take out. ZvP Desti, it's pretty easy to take 3 gas, as all the bases are easily defensible with good building placement, sunkens and lurkers. I'm thinking Sunken on strategic points, but I'm not really sure how to work that in the build order. 'lings can't catch them and Mutas take a bit before they're out. Main problem is a recent thing I've seen against me: Fast tech to Vultures, even if I can see it coming. ![]() *Terran I can handle more or less (I'm somewhat 50-50 against them). On Destination they block very well wit Pylon, Forge, Cannon. I don't know why, but it's frikken hard to. After a few games (all as Zerg, on Python and Destination) I have discovered a few things:
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